WOOOBA Wallet2023 – 2025
A free app.
No way to get paid.
WOOOBA Wallet2023 – 2025
I designed the Wallet that turned it into a fintech business.
- Free platformNo monetization
- WalletA new capability
- B2B contracts200+ facilities
- $0KRevenue opportunity
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01The problem
Organisers couldn't collect fees inside the app.
They chased game fees through workarounds, and the business couldn't scale.
02The idea
Put the money inside the game.
03As shipped
The Wallet, screen by screen.

OrganiserCreate a paid gameOrganisers set the fee when they create the game.

PlayerPay to joinPlayers pay and request to join in one step, straight from their Wallet.

PlayerThe WalletPlayers top up and see every fee in one place, with a nudge when funds run low.

OrganiserCash outOrganisers withdraw what they've collected, straight to their bank.

The full flowCreate, pay, track, cash out.
04The hardest call
Designing for the messy moments.
Insufficient funds, failed transactions, retries: each one had to resolve without breaking the trust the rest of the flow worked hard to build.
$0K
a month in revenue opportunity, from a B2B partnership the Wallet made possible.
- 200+partner facilities
- 3.4M+waitlist users
- 0→1payment UX
05What I'd keep, and change
- 01
The messy moments are the product.Money only feels safe if every failure has a clear way back.
- 02
Get engineering in the room earlier.Validating technical constraints up front means edge cases get solved once, not redesigned twice.
The full case study is under NDA. Research, wireframes, interaction design and the design system: I'm happy to walk you through all of it.
Book a walkthrough ↗Product Designer · with the founders and engineering · 2023 – 2025 · Figma
